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Peteris Erins's avatar

This feels very relatable – I only started "wandering" when I moved to London in 2013. And I still distinctly remember the locations in Ragnarok, KOTOR II, Project Entropia. More recently Night City. .. Such a great way to frame the emotional impact of game design.

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Joanna frota Kurkowska's avatar

Oh, jelous with London - highly recommend reading some books by Sinclair I mentioned above. And - OMG, KOTOR II and Project Entropia, I totally forgot about them. There are so many game titles that were not build with wandering as a default but have proven to be important and include it as one of the side quests ;)

Also night City is still waiting for me (cyberpunk 2077 might be the most deep game I will engage with so I really try to push it away as further as I can because I know I'm going to sink in and there goes another year;)

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Caroline Howard's avatar

Interesting that we can have "nostalgic feelings for digital landscapes never physically visited". I suppose it's all about the active engagement between person and place.

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Joanna frota Kurkowska's avatar

Yup, totally! Thanks for digging up that post :)

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Caroline Howard's avatar

I'm not a gamer, and tend to view urban wandering as a specifically embodied, analogue experience, but it's interesting to see how it might be simulated in the metaverse. Great post, thank you!

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Joanna frota Kurkowska's avatar

yup, I've been VERY much driven by the fascination with psychogeography and how it can be combined with the digital. Huge fan of walks myself so it makes sense :)

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